Monday, November 26, 2012

Free to Play Quickslot Guide: Jedi Sentinel Focus





The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:

  • Strike
  • Slash
  • Shii-Cho Form ---------- Activate then remove from your bar.
  • Introspection
  • Force Might     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.

  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Riposte 
  • Cauterize --------------- Used by Watchman spec
  • Juyo Form -------------- Used by Watchman spec
  • Cyclone Slash ---------- Use Force Sweep for AoE
  • Inspiration -------------- Useful for end game team fights

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint
  • Shii-Cho Form ------ Activate when you train it, then remove it from your bar.

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Pommel Strike
  • Opportune Strike

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • Remove Slash when you hit level 40.

24 Slot Ability List

Note that this is one version.  Your precise selections will depend on which abilities you chose to sacrifice in step 2.

StrikeSlashForce LeapSaber WardMaster StrikeZenBlade StormZealous StrikeRebukeLeg SlashForce KickCrippling Throw
Force StasisPacifyGuardedby theForceAweDispatchForce CamoflaugeTranscendanceIntrospectionMount SpeederZealous LeapForce ExhaustionForce Sweep

Free to Play Quickslot Guide: Jedi Sentinel Combat





The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:

  • Strike
  • Slash
  • Shii-Cho Form ---------- Activate then remove from your bar.
  • Introspection
  • Force Might     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.

  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Riposte 
  • Cauterize --------------- Used by Watchman spec
  • Juyo Form -------------- Used by Watchman spec
  • Cyclone Slash ---------- Use Force Sweep for AoE
  • Inspiration -------------- Useful for end game team fights

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint
  • Ataru Form ------ Activate when you train it, then remove it from your bar.

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Pommel Strike
  • Opportune Strike

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • Remove Slash when you hit level 40.

24 Slot Ability List

Note that this is one version.  Your precise selections will depend on which abilities you chose to sacrifice in step 2.

StrikePrecision SlashForce LeapSaber WardMaster StrikeZenBlade StormZealous StrikeRebukeLeg SlashForce KickCrippling Throw
Force StasisPacifyGuardedby theForceAweDispatchForce CamoflaugeTranscendanceIntrospectionMount SpeederBlade RushDisable DroidForce Sweep

Free to Play Quickslot Guide: Sentinel Watchman














The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:

  • Strike
  • Slash
  • Shii-Cho Form ---------- Activate then remove from your bar.
  • Introspection
  • Force Might     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.

  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Riposte 
  • Cyclone Slash ---------- Use Force Sweep for AoE
  • Inspiration -------------- Useful for end game team fights
  • Disable Droid ---------- A sacrifice.  Put back onto bar if needed for a given fight
  • Blade Storm ------------ A small sacrifice, but more useful for Combat and Focus specs.

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint
  • Juyo Form ------ Activate when you train it, then remove it from your bar.

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Pommel Strike
  • Opportune Strike

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Note that this is one version.  Your precise selections will depend on which abilities you chose to sacrifice in step 2.

StrikeSlashForce LeapSaber WardMaster StrikeZenForce SweepZealous StrikeRebukeLeg SlashForce KickCrippling Throw
Force StasisPacifyGuardedby theForceAweDispatchForce CamoflaugeTranscendanceIntrospectionMount SpeederCauterizeOverload SaberMerciless Slash

Free to Play Quickslot Guide: Scoundrel Dirty Fighting












The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:

  • Flurry of Bolts
  • Charged Burst
  • Sabotage Charge
  • Recuperate
  • Lucky Shots     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.

Note that Dirty Fighting Scoundrels have to make more sacrifices than most other classes.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Surrender
  • Sabotage Charge ------- A sacrifice
  • Slice Droid ------------- A sacrifice.  Swap onto bar if a given fight will require use.
  • Smuggle ---------------- Useful, but unnecessary for leveling
  • Back Blast -------------- Useful for scoundrels, but not necessary for dirty fighting
  • Charged Burst ---------- A small sacrifice. 
  • Blaster Volley ---------- Use Thermal Grenade for AoE
  • XS Freighter Flyby ----- A sacrifice.  Use Thermal Grenade for AoE.
  • Kolto Pack ------------- Nearly universally considered unnecessary for Sawbones.
You must also sacrifice two of the following.  By the time it is necessary, you will be able to choose depending on your playstyle.

  • Diagnostic Scan
  • Underworld Medicine
  • Quick Shot

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Cheap Shot
  • Headshot

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Note that this is one version.  Your precise selections will depend on which abilities you chose to sacrifice in step 2.

Flurry of BoltsTendon BlastDirty KickThermal GrenadeFlash GrenadeEscapeStealthHemmorhaging BlastDistractionCool HeadDodgeTranquilizer
Defense ScreenPugnacitySneakDisappearing ActShoot FirstUnderworld MedicineShrap BombRecuperateMount SpeederBlaster WhipVital ShotWounding Shots

Free to Play Quickslot Guide: Scoundrel Scapper











The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:

  • Flurry of Bolts
  • Charged Burst
  • Sabotage Charge
  • Recuperate
  • Lucky Shots     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.

Note that Sawbones Scoundrels have to make more sacrifices than most other classes.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Surrender
  • Slice Droid ------------- A sacrifice.  Swap onto bar if a given fight will require use.
  • Smuggle ---------------- Useful, but unnecessary for leveling
  • Vital Shot
  • Charged Burst ---------- A small sacrifice. 
  • Blaster Volley ---------- Use Thermal Grenade for AoE
  • XS Freighter Flyby ----- A sacrifice.  Use Thermal Grenade for AoE.
  • Kolto Pack ------------- Nearly universally considered unnecessary for Sawbones.
You must also sacrifice two of the following.  By the time it is necessary, you will be able to choose depending on your playstyle.

  • Diagnostic Scan
  • Underworld Medicine
  • Quick Shot

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Cheap Shot
  • Headshot

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Note that this is one version.  Your precise selections will depend on which abilities you chose to sacrifice in step 2.

Flurry of BoltsTendon BlastDirty KickThermal GrenadeFlash GrenadeEscapeStealthBack BlastDistractionCool HeadDodgeTranquilizer
Defense ScreenPugnacitySneakDisappearing ActShoot FirstUnderworld MedicineSabotage ChargeRecuperateMount SpeederBlaster WhipFlechette RoundSucker Punch

Wednesday, November 21, 2012

Free to Play Quickslot Guide: Scoundrel Sawbones










The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:

  • Flurry of Bolts
  • Charged Burst
  • Sabotage Charge
  • Recuperate
  • Lucky Shots     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.

Note that Sawbones Scoundrels have to make more sacrifices than most other classes.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Blaster Whip ----------- Useful for scoundrels but unnecessary for Sawbones
  • Surrender
  • Slice Droid ------------- A sacrifice.  Swap onto bar if a given fight will require use.
  • Smuggle ---------------- Useful, but unnecessary for leveling
  • Vital Shot
  • Shoot First -------------- Useful for scoundrels but unnecessary for Sawbones
  • Charged Burst ---------- A small sacrifice. 
  • XS Freighter Flyby ----- A sacrifice.  Use Thermal Grenade for AoE.
  • Kolto Pack ------------- Nearly universally considered unnecessary for Sawbones.
You must also sacrifice one of the following.  By the time it is necessary, you will be able to choose depending on your playstyle.


  • Diagnostic Scan
  • Quick Shot
  • Tranquilizer

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Cheap Shot
  • Headshot

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Note that this is one version.  Your precise selections will depend on which abilities you chose to sacrifice in step 2.

Flurry of BoltsTendon BlastDirty KickThermal GrenadeFlash GrenadeEscapeStealthBack BlastDistractionCool HeadDodgeTranquilizer
Defense ScreenPugnacitySneakDisappearing ActKolto CloudUnderworld MedicineSabotage ChargeRecuperateMount SpeederSlow Release MedpacEmergency MedpacDiagnostic Scan

Free to Play Quickslot Guide: Gunslinger Dirty Fighting









The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Flurry of Bolts
  • Charged Burst
  • Sabotage Charge
  • Recuperate
  • Lucky Shots     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Blaster Whip
  • Hunker Down -------- Useful to have, but mainly for PvP.  Livable without for leveling
  • Surrender
  • Quick Shot
  • Sweeping Gunfire ----- A sacrifice.  Use Thermal Grenade for AoE instead.
  • Flourish Shot --------- A sacrifice, but very small as Dirty Fighting attacks ignore armor.
  • Aimed Shot 

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Cheap Shot
  • Headshot

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Flurry of BoltsCharged BurstDirty KickThermal GrenadeFlash GrenadeEscapeLeg ShotPulse DetonatorDistractionCool HeadDodgeQuick Shot
Defense ScreenSpeed ShotScrambling FieldVital ShotSlice DroidQuickdrawSabotage ChargeRecuperateMount SpeederShrap BombWounding ShotsHemorrhaging Blast

Free to Play Quickslot Guide: Gunslinger Saboteur








The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Flurry of Bolts
  • Charged Burst
  • Sabotage Charge
  • Recuperate
  • Lucky Shots     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Blaster Whip
  • Vital Shot
  • Hunker Down -------- Useful to have, but mainly for PvP.  Livable without for leveling
  • Surrender
  • Sweeping Gunfire ----- A sacrifice, but a small one as Saboteur spec has a great deal of AoE.
  • Flourish Shot --------- A sacrifice, but a small one as many Sab spec attacks ignore armor.
  • XS Freighter Flyby --- A sacrifice, but a smaller one as Saboteur spec has a great deal of AoE.

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Cheap Shot
  • Headshot

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Flurry of BoltsCharged BurstDirty KickThermal GrenadeFlash GrenadeEscapeLeg ShotPulse DetonatorDistractionCool HeadDodgeQuick Shot
Defense ScreenSpeed ShotScrambling FieldSabotageSlice DroidQuickdrawSabotage ChargeRecuperateMount SpeederAimed ShotShock ChargeIncendiary Grenade

Free to Play Quickslot Guide: Gunslinger Sharpshooter







The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Flurry of Bolts
  • Charged Burst
  • Sabotage Charge
  • Recuperate
  • Lucky Shots     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Blaster Whip
  • Vital Shot
  • Quick Shot
  • Hunker Down -------- Useful to have, but mainly for PvP.  Livable without for leveling
  • Surrender
  • Sweeping Gunfire ----- A sacrifice.  Use thermal grenade for AoE instead.
  • Diversion ------------- A sacrifice.  Part of spec, but not useful for most leveling.

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Cheap Shot
  • Headshot

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Flurry of BoltsCharged BurstDirty KickThermal GrenadeFlash GrenadeEscapeLeg ShotPulse DetonatorDistractionCool HeadDodgeFlourish Shot
Defense ScreenSpeed ShotScrambling FieldXS Freighter FlybySlice DroidQuickdrawSabotage ChargeRecuperateMount SpeederAimed ShotTrick ShotBurst Volley

Free to Play Quickslot Guide: Jedi Sage Balance






The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Saber Strike
  • Double Strike
  • Project
  • Meditation
  • Force Valor     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Force Potency --------- Useful, but unnecessary for leveling
  • Cloud Mind
  • Rescue
  • Project
Note: as a Sage, you might also take saber strike off of your bar.  I have chosen to leave it, as it is the only free ability and I like to always have a resource independent attack on the bar just in case.  However, this is by far the least necessary for a sage out of any of the classes, so if you would like to try playing without it, it is certainly a reasonable idea.

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Tumult

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Saber StrikeMind CrushTelekinetic ThrowForce LiftRescueDisturbanceForce StunForce of WillBenevolanceForce Speed Mind SnapDeliverance
Force ArmorNoble SacrificeRestorationForce WaveForce SlowForce QuakeForce MendMeditationMount SpeederSever ForceForcein BalanceWeaken Mind

Free to Play Quickslot Guide: Jedi Sage Telekinetics






The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Saber Strike
  • Double Strike
  • Project
  • Meditation
  • Force Valor     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Force Potency --------- Useful, but unnecessary for leveling
  • Cloud Mind
  • Mind Crush
  • Rescue
Note: as a Sage, you might also take saber strike off of your bar.  I have chosen to leave it, as it is the only free ability and I like to always have a resource independent attack on the bar just in case.  However, this is by far the least necessary for a sage out of any of the classes, so if you would like to try playing without it, it is certainly a reasonable idea.

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Tumult

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Saber StrikeProjectTelekinetic ThrowForce LiftMental AlacrityDisturbanceForce StunForce of WillBenevolanceForce Speed Mind SnapDeliverance
Force ArmorNoble SacrificeRestorationForce WaveForce SlowForce QuakeForce MendMeditationMount SpeederTelekinetic WaveTurbulanceWeaken Mind

Free to Play Quickslot Guide: Jedi Sage Seer




The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Saber Strike
  • Double Strike
  • Project
  • Meditation
  • Force Valor     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Force Potency --------- Useful, but unnecessary for leveling
  • Disturbance
  • Cloud Mind
Note: as a Sage, you might also take saber strike off of your bar.  I have chosen to leave it, as it is the only free ability and I like to always have a resource independent attack on the bar just in case.  However, this is by far the least necessary for a sage out of any of the classes, so if you would like to try playing without it, it is certainly a reasonable idea.

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Tumult

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Saber StrikeProjectTelekinetic ThrowForce LiftWeaken MindRescueForce StunForce of WillBenevolanceForce Speed Mind SnapDeliverance
Force ArmorNoble SacrificeRestorationForce WaveForce SlowForce QuakeForce MendMeditationMount SpeederSalvationRejuvenateHealing Trance

Free to Play Quickslot Guide: Jedi Shadow Balance








The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Saber Strike
  • Double Strike
  • Project
  • Meditation
  • Force Valor     ---------- Remove this from your bar
  • Quick Travel    ---------- Remove this from your bar
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Guard         
  • Mind Control
  • Mass Mind Control    
  • Force Potency --------- Useful but unnecessary for leveling
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Whirling Blow

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.

  • Force Technique
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Combat Technique
  • Tumult

24 Slot Ability List

Saber StrikeProjectDouble StrikeForce BreachMind MazeSpinning StrikeForce StunForce of WillStealthForce Speed Mind SnapForce Cloak
BlackoutDeflectionResilienceForce WaveForce SlowMind CrushShadow StrikeMeditationMount SpeederForcein BalanceForce LiftSever Force

Free to Play Quickslot Guide: Jedi Shadow Infiltration






The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Saber Strike
  • Double Strike
  • Project
  • Meditation
  • Force Valor
  • Quick Travel    ---------- Remove this from your bar
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.

  • Force Lift
  • Guard         
  • Mind Control
  • Mass Mind Control    
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Whirling Blow

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.

  • Shadow Technique
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.

  • Force Technique
  • Combat Technique
  • Tumult

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • Replace Double Strike with Clairvoyant Strike ------ This is by class design

24 Slot Ability List

Saber StrikeProjectClairvoyant StrikeForce BreachMind MazeSpinning StrikeForce StunForce of WillStealthForce Speed Mind SnapForce Cloak
BlackoutDeflectionResilienceForce WaveForce SlowLow SlashShadow StrikeMeditationMount SpeederForce PotencyForce ValorSpinning Kick

Free to Play Quickslot Guide: Jedi Shadow Kinetic Combat




The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Saber Strike
  • Double Strike
  • Project
  • Meditation
  • Force Valor     ---------- Remove this from your bar
  • Quick Travel    ---------- Remove this from your bar
The two removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.

  • Force Lift
  • Shadow Strike
  • Force Potency --------- Useful, but unnecessary for leveling
  • Guard  ----------------- Can be swapped back on for group content.          
  • Mass Mind Control ---- Should be swapped back on for group content.          
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Whirling Blow

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.

  • Combat Technique
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.

  • Force Technique
  • Tumult

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  If it is only a space saving measure and not part of the class design, it will be noted:

  • Replace Force Slow with Slow Time ------ This is a space saving measure.

24 Slot Ability List

Saber StrikeProjectDouble StrikeForce BreachMind MazeSpinning StrikeForce StunForce of WillStealthForce Speed Mind SnapForce Cloak
BlackoutDeflectionResilienceForce WaveTelekinetic ThrowForce PullSpinning KickMeditationMount SpeederSlow TimeKinetic WardMind Control