Wednesday, November 21, 2012

Free to Play Quickslot Guide: Gunslinger Saboteur








The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Flurry of Bolts
  • Charged Burst
  • Sabotage Charge
  • Recuperate
  • Lucky Shots     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Blaster Whip
  • Vital Shot
  • Hunker Down -------- Useful to have, but mainly for PvP.  Livable without for leveling
  • Surrender
  • Sweeping Gunfire ----- A sacrifice, but a small one as Saboteur spec has a great deal of AoE.
  • Flourish Shot --------- A sacrifice, but a small one as many Sab spec attacks ignore armor.
  • XS Freighter Flyby --- A sacrifice, but a smaller one as Saboteur spec has a great deal of AoE.

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Cheap Shot
  • Headshot

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Flurry of BoltsCharged BurstDirty KickThermal GrenadeFlash GrenadeEscapeLeg ShotPulse DetonatorDistractionCool HeadDodgeQuick Shot
Defense ScreenSpeed ShotScrambling FieldSabotageSlice DroidQuickdrawSabotage ChargeRecuperateMount SpeederAimed ShotShock ChargeIncendiary Grenade

Free to Play Quickslot Guide: Gunslinger Sharpshooter







The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Flurry of Bolts
  • Charged Burst
  • Sabotage Charge
  • Recuperate
  • Lucky Shots     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Blaster Whip
  • Vital Shot
  • Quick Shot
  • Hunker Down -------- Useful to have, but mainly for PvP.  Livable without for leveling
  • Surrender
  • Sweeping Gunfire ----- A sacrifice.  Use thermal grenade for AoE instead.
  • Diversion ------------- A sacrifice.  Part of spec, but not useful for most leveling.

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Cheap Shot
  • Headshot

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Flurry of BoltsCharged BurstDirty KickThermal GrenadeFlash GrenadeEscapeLeg ShotPulse DetonatorDistractionCool HeadDodgeFlourish Shot
Defense ScreenSpeed ShotScrambling FieldXS Freighter FlybySlice DroidQuickdrawSabotage ChargeRecuperateMount SpeederAimed ShotTrick ShotBurst Volley

Free to Play Quickslot Guide: Jedi Sage Balance






The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Saber Strike
  • Double Strike
  • Project
  • Meditation
  • Force Valor     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Force Potency --------- Useful, but unnecessary for leveling
  • Cloud Mind
  • Rescue
  • Project
Note: as a Sage, you might also take saber strike off of your bar.  I have chosen to leave it, as it is the only free ability and I like to always have a resource independent attack on the bar just in case.  However, this is by far the least necessary for a sage out of any of the classes, so if you would like to try playing without it, it is certainly a reasonable idea.

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Tumult

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Saber StrikeMind CrushTelekinetic ThrowForce LiftRescueDisturbanceForce StunForce of WillBenevolanceForce Speed Mind SnapDeliverance
Force ArmorNoble SacrificeRestorationForce WaveForce SlowForce QuakeForce MendMeditationMount SpeederSever ForceForcein BalanceWeaken Mind

Free to Play Quickslot Guide: Jedi Sage Telekinetics






The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Saber Strike
  • Double Strike
  • Project
  • Meditation
  • Force Valor     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Force Potency --------- Useful, but unnecessary for leveling
  • Cloud Mind
  • Mind Crush
  • Rescue
Note: as a Sage, you might also take saber strike off of your bar.  I have chosen to leave it, as it is the only free ability and I like to always have a resource independent attack on the bar just in case.  However, this is by far the least necessary for a sage out of any of the classes, so if you would like to try playing without it, it is certainly a reasonable idea.

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Tumult

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Saber StrikeProjectTelekinetic ThrowForce LiftMental AlacrityDisturbanceForce StunForce of WillBenevolanceForce Speed Mind SnapDeliverance
Force ArmorNoble SacrificeRestorationForce WaveForce SlowForce QuakeForce MendMeditationMount SpeederTelekinetic WaveTurbulanceWeaken Mind

Free to Play Quickslot Guide: Jedi Sage Seer




The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Saber Strike
  • Double Strike
  • Project
  • Meditation
  • Force Valor     ---------- Remove this from bar, access from menu
  • Quick Travel    ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Force Potency --------- Useful, but unnecessary for leveling
  • Disturbance
  • Cloud Mind
Note: as a Sage, you might also take saber strike off of your bar.  I have chosen to leave it, as it is the only free ability and I like to always have a resource independent attack on the bar just in case.  However, this is by far the least necessary for a sage out of any of the classes, so if you would like to try playing without it, it is certainly a reasonable idea.

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Tumult

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • There are no swaps for this spec

24 Slot Ability List

Saber StrikeProjectTelekinetic ThrowForce LiftWeaken MindRescueForce StunForce of WillBenevolanceForce Speed Mind SnapDeliverance
Force ArmorNoble SacrificeRestorationForce WaveForce SlowForce QuakeForce MendMeditationMount SpeederSalvationRejuvenateHealing Trance

Free to Play Quickslot Guide: Jedi Shadow Balance








The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Saber Strike
  • Double Strike
  • Project
  • Meditation
  • Force Valor     ---------- Remove this from your bar
  • Quick Travel    ---------- Remove this from your bar
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.
  • Guard         
  • Mind Control
  • Mass Mind Control    
  • Force Potency --------- Useful but unnecessary for leveling
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Whirling Blow

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.

  • Force Technique
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.
  • Combat Technique
  • Tumult

24 Slot Ability List

Saber StrikeProjectDouble StrikeForce BreachMind MazeSpinning StrikeForce StunForce of WillStealthForce Speed Mind SnapForce Cloak
BlackoutDeflectionResilienceForce WaveForce SlowMind CrushShadow StrikeMeditationMount SpeederForcein BalanceForce LiftSever Force

Free to Play Quickslot Guide: Jedi Shadow Infiltration






The purpose of this guide is to help you to effectively and fully play your class and spec using only the two quickslot bars that Free to Play option players are given.  Of course, it's always possible to spend a few dollars to unlock a few more quickslots, but if you really would like to play for free, this guide will help you to do so.

This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec.  This guide will tell you which abilities to keep on your bar and which ones to remove.  In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to.  Those few instances where it is a bit of a sacrifice will be noted.  If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that.  The video guide also goes into greater depth as a whole and should be viewed if possible.


Step 1: Setting Things up at Level 1


Abilities which will be on your quickbars when you finish character creation:


  • Saber Strike
  • Double Strike
  • Project
  • Meditation
  • Force Valor
  • Quick Travel    ---------- Remove this from your bar
The removed abilities are not necessary to have on the bar and are used infrequently.  They can be accessed when necessary from the full ability list by pressing P.


Step 2: Culling Unnecessary Abilities

As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them.  However, as you reach higher levels some of these will become unnecessary.  When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary.  Any which would be useful but must be given up for the sake of space will be noted.

  • Force Lift
  • Guard         
  • Mind Control
  • Mass Mind Control    
  • Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
  • Whirling Blow

Step 3: Passive Abilities Which Never Need to Be on the Bar

Certain abilities that you have are passive.  They are either on or off, and once activated will remain on and can be removed from your bars to save space.  If necessary, they can be accessed from the master ability list by pressing P.  When you train these, activate them and then remove them from your bar.

  • Shadow Technique
  • Sprint

Step 4: Abilities You Do Not Need to Train

Certain abilities never need to be trained because they are completely unnecessary for your spec at any time.  The following abilities do not need to be trained.  If they are trained, do not use them and remove them from your bars.

  • Force Technique
  • Combat Technique
  • Tumult

Step 5: Ability Swaps

Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level.  Typically, this replacement is not only to save space but is part of the class design itself.  The following abilities should be swapped.  

  • Replace Double Strike with Clairvoyant Strike ------ This is by class design

24 Slot Ability List

Saber StrikeProjectClairvoyant StrikeForce BreachMind MazeSpinning StrikeForce StunForce of WillStealthForce Speed Mind SnapForce Cloak
BlackoutDeflectionResilienceForce WaveForce SlowLow SlashShadow StrikeMeditationMount SpeederForce PotencyForce ValorSpinning Kick