This works because not every ability you are going to get as you level up is useful or necessary for your particular class or your particular spec. This guide will tell you which abilities to keep on your bar and which ones to remove. In the vast majority of cases, there is no harm or sacrifice whatsoever in giving up the abilities that this guide will tell you to. Those few instances where it is a bit of a sacrifice will be noted. If you would like to hear more in depth reasoning behind why certain abilities are being kept or removed, the video version of this guide does provide that. The video guide also goes into greater depth as a whole and should be viewed if possible.
Step 1: Setting Things up at Level 1
Abilities which will be on your quickbars when you finish character creation:
- Strike
- Slash
- Shii-Cho Form ---------- Activate then remove from your bar.
- Introspection
- Force Might ---------- Remove this from bar, access from menu
- Quick Travel ---------- Remove this from bar, access from menu
The removed abilities are not necessary to have on the bar and are used infrequently. They can be accessed when necessary from the full ability list by pressing P.
Step 2: Culling Unnecessary Abilities
As you level, simply train every ability that is offered to you, as they will all be useful at lower levels and it is good to get a feel for them. However, as you reach higher levels some of these will become unnecessary. When you find yourself out of room on your quickslot bars, simply remove any of the following abilities. Most are completely unnecessary. Any which would be useful but must be given up for the sake of space will be noted.
- Heroic Moment -------- Swap onto bar temporarily if having difficulty with a certain fight.
- Riposte
- Cauterize --------------- Used by Watchman spec
- Juyo Form -------------- Used by Watchman spec
- Cyclone Slash ---------- Use Force Sweep for AoE
- Inspiration -------------- Useful for end game team fights
Certain abilities that you have are passive. They are either on or off, and once activated will remain on and can be removed from your bars to save space. If necessary, they can be accessed from the master ability list by pressing P. When you train these, activate them and then remove them from your bar.
- Sprint
- Shii-Cho Form ------ Activate when you train it, then remove it from your bar.
Certain abilities never need to be trained because they are completely unnecessary for your spec at any time. The following abilities do not need to be trained. If they are trained, do not use them and remove them from your bars.
- Pommel Strike
- Opportune Strike
Step 5: Ability Swaps
Certain specs will have one or more abilities which should be replaced on your quickbar by a different ability when it is learned at a higher level. Typically, this replacement is not only to save space but is part of the class design itself. The following abilities should be swapped.
- Remove Slash when you hit level 40.
24 Slot Ability List
Note that this is one version. Your precise selections will depend on which abilities you chose to sacrifice in step 2.
Strike | Slash | Force Leap | Saber Ward | Master Strike | Zen | Blade Storm | Zealous Strike | Rebuke | Leg Slash | Force Kick | Crippling Throw |
Force Stasis | Pacify | Guardedby theForce | Awe | Dispatch | Force Camoflauge | Transcendance | Introspection | Mount Speeder | Zealous Leap | Force Exhaustion | Force Sweep |